Category:Title
From Glossa Technologia
Articles in category "Title"
There are 130 articles in this category.
7
7 Ways to Ruin a Technological Revolution
A
A Companion to Digital Humanities
A Cyborg Manifesto: Science, Technology and Socialist-Feminism in the Late Twentieth Century
A Question Concerning Technology
A Rhetoric of Electronic Communities
Accumulating Literacy: Writing and Learning to Write in the Twentieth Century
Alternative Modernity: The Technical Turn in Philosophy and Social Theory
Alternative Rhetorics: Challenges to the Rhetorical Tradition
Aramis, or the Love of Technology
As We May Think
Author as Producer
Avatars of Story
Avatars of the Word: From Papyrus to Cyberspace
B
Being Digital
Beyond Next Before You Once Again
C
Close to the Machine: Technophilia and Its Discontents
Code and Other Laws of Cyberspace
Community in the Digital Age : Philosophy and Practice
Computers in the Composition Classroom: A Critical Sourcebook
Cyberliteracy: Navigating the Internet with Awareness
Cyberspace Textuality: Computer Technology and Literary Theory
Cybertext: Perspectives on Ergodic Literature
D
Datacloud: Toward a New Theory of Online Work. New Dimensions in Computers and Composition
Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains
Digital Poetics: The Making of E-Poetries
Digital Scholarship in the Tenure, Promotion, and Review Process
E
Electric Language: A Philosophical Study of Word Processing
Electric Rhetoric: Classical Rhetoric, Oralism, and a New Literacy
Electronic Literacies: Language, Culture, and Power in Online Education
Electronic Textual Editing.
Emergence: The Connected Lives of Ants, Brains, Cities, and Software
End of Millennium
Everybody's Elegies
Everything Bad is Good For You: How Today's Popular Culture Is Actually Making Us Smarter
F
First Person: New Media as Story, Performance, and Game
From Analysis to Design: Visual Communication in the Teaching of Writing
From Gutenberg to Google: Electronic Representations of Literary Texts
From Text to Hypertext: Decentering the Subject in Fiction, Film, the Visual Arts, and Electronic Media
Future Cinema: The Cinematic Imaginary after Film
G
Gaming Lives in the Twenty-First Century: Literate Connections
Gender and Computers: Understanding the Digital Divide
Global Literacies and the World Wide Web: Postmodern Identities
H
Hiding: Religion and Postmodernism
H cont.
High Wired: On the Design, Use, and Theory of Educational MOOs
Hypertext 2.0
Hypertext 3.0: Critical Theory and New Media in an Era of Globalization
Hypertextual Thinking
I
Information Ecologies: Using Technology with Heart
Interface Culture
Into the Blogosphere: Rhetoric, Community, and Culture of Weblogs
L
Language and the Internet
Lest We Think the Revolution is a Revolution
Life on the Screen: Identity in the Age of the Internet
Literacy after the Revolution
Literacy in the New Media Age
Literate Lives in the Information Age: Narratives of Literacy from the United States
M
Methods of Discovery: A Guide to Research Writing
Mind Wide Open: Your Brain and the Neuroscience of Everyday Life
Multiliteracies for a Digital Age
Multiliteracies: Literacy Learning and the Design of Social Futures
Multimedia: From Wagner to Virtual Reality
Multimodal Discourse: The Modes and Media of Contemporary Communication
Multimodal Literacy
My Mother Was a Computer: Digital Subjects and Literary Texts
N
New Media Language
New Media, 1740-1915
New Screen Media: Cinema/Art/Narrative
New Worlds, New Words: Exploring Pathways for Writing About and in Electronic Environments
O
Of Two Minds: Hypertext Pedagogy and Poetics
Of Two Minds: Hypertext, Pedagogy, and Poetics
On Rhetoric
Opening Spaces: Writing Technologies and Critical Research Practices
Oxford University Computing Services Guide to Digital Resources for the Humanities
P
Page to Screen: Taking Literacy into the Electronic Era
Parchment, Printing, and Hypermedia: Communication in World Order Transformation
Passions, Pedagogies, and 21st-Century Technologies
Passions, Pedagogies, and Twenty-first Century Technologies
Q
Questioning Technology
R
Race in Cyberspace
Race, Rhetoric, and Technology: Searching for Higher Ground
Radiant Textuality: Literature after the World Wide Web
Remediation: Understanding New Media
Remix Culture
Rhetorical Ethics and Internetworked Writing
S
Screenplay: Cinema/Videogames/Interfaces
Scrolling Forward: Making Sense of Documents in the Digital Age
Speed and Politics
S cont.
Sustainable Computer Environments: Cultures of Support in English Studies and Language Arts
T
Taking Flight with Owls: Examining Electronic Writing Center Work
Technics and Time
Technological Ecologies and Sustainability
Technology and English Studies: Innovative Professional Paths
Technology and Literacy in the Twenty-First Century: The Importance of Paying Attention
Technopoly: The Surrender of Culture to Technology
The Computer and the Page: Publishing, Technology, and the Classroom
The Digital Dialectic: New Essays on New Media
The Digital Word: Text-Based Computing in the Humanities
The Electronic Word: Democracy, Technology, and the Arts
The End of Books
The Future of the Book
The Future of the Page
The Gutenberg Elegies: The Fate of Reading in an Electronic Age.
The Iconic Page in Manuscript, Print, and Digital Culture.
The Language of New Media
The Literary Text in the Digital Age
The New Metrics of Scholarly Authority
The Power of Identity
The Question Concerning Technology, and Other Essays
The Rise of the Network Society
The Social Life of Information.
The Soft Edge: A Natural History and Future of the Information Revolution
The Technological Bluff
The Work of Art in the Age of Biocybernetic Reproduction
The Work of Art in the Age of Mechanical Reproduction
Theorizing Digital Cultural Heritage: A Critical Discourse
Transforming Technology: A Critical Theory Revisited
U
Understanding Media: Extensions of Man
User-Centered Technology: A Rhetorical Theory for Computers and Other Mundane Artifacts
V
Virtualities: Television, Media Art, and Cyberculture
Visual Rhetoric in a Digital World
Voice, Text, Hypertext: Emerging Practices in Textual Studies
W
What Video Games Have to Teach Us About Learning and Literacy
Wiki Writing: Collaborative Learning in the College Classroom
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Writing Inventions: Identities, Technologies, Pedagogies
Writing Machines
Writing New Media: Theory and Applications for Expanding the Teaching of Composition
Writing Space: Computers, Hypertext, and the Remediation of Print.
Writing Space: The Computer, Hypertext, and the History of Writing
Writing Technology: Studies on the Materiality of Literacy
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